ITP 120 Java Programming I (4
credits)
DL (Virginia Tech or instructor permission students only)
Spring 2009
Course Description:
Provides instruction in fundamentals of
object-oriented programming using Java. Emphasis is on program construction,
algorithm development, coding, debugging, and documentation of console and
graphical user interface applications. An introduction to collections and
design patterns will also be included.
Instructor: Dr.
Diane D. Wolff dwolff@virginiawestern.edu Phone: 540-857-6214
WELCOME!!!! Use
the following instructions for applying to Virginia Western, registering, and
paying for your class.
How to apply to VWCC https://apply.vccs.edu/app/app.htm
How to find your emplID http://virginiawestern.edu/academics/enroll_for_classes/MyVCCS.html
How to register and pay for a
class. NOTE:
You will not receive a bill. You are
expected to go online and pay for the class.
1. Download the following instructions: http://www.vw.vccs.edu/soar/myvccsinfo.pdf
2. Go to https://my.vccs.edu/ and complete the instructions above.
If you have any
problems with registration, call the Admissions Office at 540-857-7231.
Spring registration begins November 10th!
Important Dates:
First Day to Enroll November
10
First Day of Classes January
12
Last Day to Register/Add a Class January
18
Last Day to Drop and Receive Refund January
29
Last Day to Withdraw Without Grade Penalty March
26
Last Day of Classes May
2
Cost: This course is a four credit class. Current costs for courses at VWCC are about $88.74/credit
hour for Virginia residents (the all rate should be similar). Special distance learning out of state rates
for nonVirginia residents applies to this class and is about $177.50/ credit. DO
NOT LET THEM CHARGE YOU THE FULL OUT OF STATE RATE which is $263.89. Plus the
cost of the books (we supply the software).
After you register for this class, contact the instructor
at the email address above!
Textbook: Java Software Solutions 6th Edition by John Lewis and William Loftus (Addison Wesley ) 978-0-321-53205-3.
Getting started: email
your instructor!!!
Schedule: Due Date - before or on the follow date (noon EST):
Module 1 Saturday, January 24th
Module 2 Saturday, February 7th
Module 3 Saturday, February 21st
Module 4 Saturday, March 7th
Module 5 Saturday, March 21st
Module 6 Saturday, April 4th
Module 7 Saturday, April 18th
Module 8 Saturday, April 25th
Course Project Saturday, May 2nd
Adobe Connect
Sessions
There will be optional
Adobe Connect online sessions for each module.
Dates are shown below. Details
will be given in Blackboard. These will be recorded if you cannot attend. All will be held at 8:00 PM.
Module 1 Sunday, January 11th
Module 2 Sunday, January 25th
Module 3 Sunday, February 8th
Module 4 Sunday, February 22nd
Module 5 Sunday, March 8th
Module 6 Thursday, March 19th
(NOTE!!!)
Module 7 Sunday, April 5th
Project Database Sunday April 19th
Grading:
Introductory survey 20 points
(see instructions in portal on how to complete this)
8 laboratory assignments @ 40 points each 320 points
8 quiz assignments @ 25 points each 200 points
Comments
for each module @ 5 each 40 points
Course Project 60 points
Complete the course evaluation 20 points
660 points
90%=A 80-89% = B 70-79% = C 60-69% = D
NOTE: You must complete each of the modules to pass
the course.
Required software:
Eclipse07 (we will supply) – The download is at http://virginiawestern.edu/faculty/vwwolfd/Eclipse07/eclipse07.zip
The instructions for installing and using are at http://virginiawestern.edu/faculty/vwwolfd/Eclipse07/eclipse07instructions.doc
Policies:
Further
information for you:
This course has been specifically geared
towards VTMIT students. This course was
developed in conjunction with the VT professors to give you the specific
prerequisite knowledge that they will assume.
I am dedicated to being available to you as needed, and to make this
course a very positive learning experience for you.
If you have comments about what I can do to better serve you, please let me know.
Let’s have a great semester!!!!!
Suggestion for progressing through each module.
1. Go to the syllabus and see what chapters it covers. Skim/read those chapters and look at the power points. Do not spend a lot of time here.
2. See if there are auxiliary readings and
if so, download them and look them over.
3. Download the appropriate jar file from the lab assignment. Import the jar file into Eclipse.
4. Get the lab instructions from the assignment in Blackboard. Work on these. Refer back to your text as needed.
5. Finish the lab and return the assignment back to me with the completed jar file.
6. Remember to include your comments about the
assignment in the textbox
7. Go to the assignments tab and download the quiz questions. Open up a text editor (Word, Wordpad, etc.) and type in your answers to the quiz.
8. Open the quiz assignment and attach the .doc or .txt file with your answers to the quiz.
9. Start the next module.
Jar file instructions
Module 1: Introduction
to Java
Learning objectives:
1.
Understand
Java’s role in application development today
2.
Understand
the different types of Java applications
3.
Be able
to save Java applications as .jar files
4.
Understand
the concept of objects and classes
5.
Understand
the difference between primitive and reference data types
6.
Know the
common primitive data types
7.
Understand
Java expression and how to write them
8.
Understand
input and output to Java programs
Reading Assignment:
1.
Textbook
– Chapter 1 and Chapter 2
2.
Power
Points – Chapter 1 and Chapter 2
3.
CodeConventions.pdf
(included in the assignment files)
Laboratory Assignment:
1.
Laboratory
1
Wrap up Assignment:
1. Quiz 1
Module 2:
Objects, classes, data and expressions
Learning
objectives:
1.
Continue
to work with input from the keyboard
2.
Be able
to use the Random, Math and String classes
3.
Understand
the concept of wrapper classes
4.
Be able
to format your output
5.
Understand
boxing
6.
Be able
to do simple GUIs
7.
Begin
writing your own Java classes
Reading Assignment:
1.
Textbook
–Chapters 3 and 4
2.
Power
Points – Chapters 3 and 4
Laboratory Assignment:
1.
Laboratory
2
Wrap up Assignment
1.
Quiz
2
Module 3: Conditions and Loops and More Classes and
Object Oriented Design
Learning objectives:
1.
Understand
program flow
2.
Understand
how to program if statements
3.
Understand
how to use Boolean expressions and how to compare data
4.
Understand
the do and the while construct
5.
Be able
to use the for construct
6.
Understand
what an iterator is and how to use one
7.
Continue
to work on understand the anatomy of a class
8.
Methods,
methods and more methods!!!
9.
Be able
to design a Java class
10.
Understand
what constructors are and how to use them
11.
Understand
the relationship between Java objects
12.
Understand
method overloading
Reading Assignments:
1.
Textbook
– Chapters 5 and 6
2.
Power
Points – Chapters 5 and 6
Laboratory Assignment
1.
Laboratory
3
Wrap up Assignment
1.
Quiz
3
Module 4: Arrays
and ArrayLists
Learning objectives:
1.
Understand
how to use arrays in Java
2.
Understand
alternatives (ArrayLists, etc)
3.
Become
familiar with the Java Collections API
4.
Understand
how to read JavaDocs
5.
Understand
how to use JavaDocs
Reading Assignment:
1.
Textbook
– Chapter 7 Power Points
Laboratory Assignment
1.
Laboratory
4
Wrap up Assignment
1.
Quiz
4
Module 5: Advanced Inheritance Topics and Interfaces
Learning Objectives:
1.
Understand
class hierarchies and the ramifications
2.
Understand
method overriding
3.
Be able
to design for inheritance
4.
Understand
the concept of interfaces and their use
5.
Be
familiar with common searching and sorting algorithms
6.
Understand
designing for interfaces
Reading Assignment
1.
Textbook
– Interface material from Chapter 6
2.
Chapters
8 and 9
3.
Power
Points – Chapters 8 and 9
Laboratory Assignment
1.
Project
5
Wrap up Assignment
1.
Quiz
5
Module 6: I/O, Exceptions, More on Inheritance
Learning Objectives:
1.
Understand
how to read and write text files
2.
Understand
how to read and write object oriented serialized files
3.
Understand
how to write JavaDocs
4. Understand
inheritance!!!!!!
Reading Assignment
4.
Textbook
– Chapter 10
5.
for Java
IO information, see JavaIO.pdf
6.
Power
Points – Chapter 10
7.
for
information on creating Javadocs. Look
at JavaDoc.doc
8.
http://java.sun.com/j2se/javadoc/writingdoccomments/index.html
Laboratory Assignment
2.
Project
6
Wrap up Assignment
2.
Quiz
6
Module 7: Java
GUI Programming
Learning Objectives:
1.
Understand
the concept of Java graphics
2.
Describe
Java components and containers
3.
Understand
how to nest components
4.
Understand
how to use images in Java GUIs
5.
Be able
to add buttons and text fields to your Java GUI
6.
Be able
to use Java dialog boxes
7.
Be able
to add check boxes and radio buttons
8.
Be able
to understand the various layout managers
9.
Work
with Java border types
10.
Understand
containment hierarchies
Reading Assignment
1.
Textbook
– 3.9-3.11, 4.6-4.8, 5.11-5.12, 6.10-6.13
Laboratory Assignment
1.
Project
7
Wrap up Assignment
1.
Quiz 7
Module 8: Design
Patterns
Learning Objectives:
1.
Understand
the concept of reusable components
2.
Be able
to recognize simple design patterns
3.
Understand
the concept of using simple design patterns
Reading Assignment
1.
Design
Patterns - handout
Laboratory Assignment
1.
Project
8
Wrap up Assignment
1.
Quiz 8
Class Policies and
Procedures
PLAGIARISM/CHEATING
Cheating is the actual or
attempted practice of fraudulent or deceptive acts for the purpose of improving
one's grade or obtaining course credit; such acts also include assisting
another student to do so. Typically, such acts occur in relation to
examinations, projects, labs, or homework.
However, it is the intent of this definition that the term “cheating”
not be limited to above listed situations only, but that it include any and all
actions by a student that are intended to gain an unearned academic advantage
by fraudulent or deceptive means. Plagiarism is a specific form of cheating
which consists of the misuse of the published and/or unpublished works of
others by misrepresenting the material so used as one's own work. Penalties for cheating and plagiarism range
from a 0 or F on a particular assignment, through an F for the course, to
expulsion from the college. Plagiarism can include submitting a paper written
by someone else as your own;
-written
by means of inappropriate collaboration;
-written by you for another course, submitted without the permission of both
instructors;
-purchased, downloaded, or cut and pasted from the Internet;
-or that fails to properly acknowledge its sources through standard citations.
NOTE ON COURSE MATERIALS
The materials on this site are only for the use of
students enrolled in this course for purposes associated with the course and
may not be retained or further disseminated.
HONOR CODE
Pledge: On my honor, I have neither given nor received aid on this assignment/test/exam.
SUPPORT SERVICES
AVAILABLE/DISABILITY STATEMENT
Questions or concerns about the
college's and student's rights and responsibilities regarding persons with
disabilities may be directed to the 504/ADA Coordinator located in the Resource
Learning Center. Any student with a disability or other special
circumstance requiring academic accommodations or other consideration in order
to successfully complete the requirements of this course is requested to
identify himself/herself individually to the instructor and to discuss this
matter in a private and confidential manner."
INCOMPLETES
A student will receive an
Incomplete only under mitigating circumstances. An Incomplete will give the
student additional time beyond the end of the semester to complete the course
requirements. The student and instructor will decide on an appropriate
deadline. Any outstanding work not completed by this agreed upon deadline will
result in the Incomplete being changed to an F. An Incomplete will only be
given if the student has mitigating circumstances and cannot complete the last
few assignments or the final exam on time. Please contact me immediately if you
have problems.